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Star wars the old republic pc resolution
Star wars the old republic pc resolution









star wars the old republic pc resolution
  1. #Star wars the old republic pc resolution 1080p#
  2. #Star wars the old republic pc resolution install#
  3. #Star wars the old republic pc resolution drivers#
  4. #Star wars the old republic pc resolution driver#
  5. #Star wars the old republic pc resolution full#

That said, it still seems to be a bug or at the very least an issue with SWTOR which needs to be fixed so it determines the aspect ratio from the currently set resolution instead of the highest X Y EDID value or, at the very least, a box is added to SWTOR's Graphics settings to force an aspect ratio (I do seem to remember that option being present way back, not sure if it was in beta or early release versions, however - perhaps somebody could dig up an old.

#Star wars the old republic pc resolution driver#

inf created by CRU (since the driver is unsigned), but it's okay.

#Star wars the old republic pc resolution install#

I had to disable driver signature enforcement of Windows 10 to install the driver. I managed to get rid of the resolution with the latest preview version of CRU cru-1.3.99-p1 (the current stable version cru-1.3.1 didn't show the resolution), and everything is fine now. It does look like the same issue, since I've noticed that even though 3840x2160 is all the monitors' native resolution, they also have 4096x2160 (DCI 4k) listed as a selectable resolution (it's really scaled, though) in Windows and Nvidia Control Panel, which apparently causes SWTOR to use the aspect ratio of that resolution instead even though 3840x2160 (16:9 aspect ratio) is used for the Desktop and the game. It appears to be entirely a game issue, not a driver/display issue. Again, if you use a native 1920x1080 (or lower) 16:9 screen on game start and then switch the display to the UHD screen while the game is running, the proportions are right and remain so even if you change resolutions. It's just that some (but oddly enough not all) of the game's graphics elements are squished together horizontally, which I believe might have to do with a fix for ultra-wide resolutions (for multi monitor setups, etc.) that might have been added many years ago and SWTOR wrongly detecting the UHD resolution as such on game startup. The image is displayed on the screen perfectly fine, there are no borders and nothing is cut off either.

#Star wars the old republic pc resolution drivers#

I tried all scaling settings in the Nvidia drivers as well as tossed out all but the native resolution/refresh rate in CRU these things and it didn't change a thing.īut I guess you might be understanding the problem wrong. Otherwise try creating an edid override with CRU with just the native resolution and frequency. Sometimes using a different video driver version has an impact on this

#Star wars the old republic pc resolution full#

Look in the nvidia/amd game profile there should be three options: Center Image, Scale Full Screen, and Maintain Aspect Ratio. It would be a good idea to have SWTOR either read the aspect ratio from the currently active resolution or give us an aspect ratio setting in graphics settings to force a certain aspect ratio instead (I seem to remember there used to be such a setting early on, can't recall whether it was in beta or the early release versions of SWTOR). Update: It seems that SWTOR oddly enough reads the aspect ratio from the highest X/Y resolution listed in a Monitor's EDID value which is often different than the actual native resolution of the display or currently set resolution of the desktop and/or game.

star wars the old republic pc resolution

Change the Ultra-wide screen fix to check for the aspect ration instead of (presumed) "if (resolution > x)". Exclude the 3840x2160 resolution from the apparent Ultra-wide screen resolution check/fix on startup.

star wars the old republic pc resolution

This means the game only applies this Ultra-wide fix on every startup. Press Win+P and select to display on the 4k/UHD screen only.ĥ.

#Star wars the old republic pc resolution 1080p#

Press Win+P and select to use the 1080p screen only.Ĥ. Connect a 1920x1080/Full HD screen as primary monitor and 4k/UHD Screen as secondary monitor.Ģ. Observe your character, and certain GSF and other GUI Elements to be stretched vertically.ġ. Connect an 4k UHD TV/Screen to your PC and start it.ģ. (Tested on OS Windup to latest release build 16299.334).ġ. I've tested this with several 4k/UHD TVs and screens, all with the same results. Note that there are no borders on the screen nor is anything being cut off, so it isn't a display or video card scaling issue. It's really annoying in regards to GSF targeting circles, as they are supposed to be round, not oval, and the characters look like they have Caminoan genes, being skinny and tall with long limbs. The game appears to only set this at game start time. It appears that the game improperly believes this is an Ultra-Wide resolution/aspect ratio instead of regular 16:9 and thus automatically stretches certain assets like characters and certain GUI Elements that aren't part of the GUI Editor (Galactic Starfighter Targeting reticules, for example etc.) vertically, and thus they appear elongated and horizontally squashed together. There is a problem when playing the game at 4k/UHD Resolution (3840x2160). 4k/UHD Resolution Vertical Stretching Bug (characters, certain GUI Elements, etc.)











Star wars the old republic pc resolution